this.onEnterFrame = function()
{
ampFrame = _parent._parent[_parent._parent.curSync][Math.round(_parent._parent.stream_s.position / 1000 * 36) - 1];
mun.gotoAndStop(ampFrame + 2);
if(_parent._parent.stream_s.position >= _parent._parent.stream_s.duration)
{
mun.gotoAndStop(1);
gotoAndStop(1);
}
};