class as.game
{
var i;
var currentSquareX = 10;
var currentSquareY = 10;
var cameFromX = 0;
var cameFromY = 0;
var invStar1 = 0;
var invStar2 = 0;
var invStar3 = 0;
var invStar4 = 0;
var invStar5 = 0;
var deadObjArr = new Array();
function game(root)
{
root.attachMovie("fader","fader",100000);
root.attachMovie("svartPlatta2","svartPlatta2",100003);
root.attachMovie("svartPlatta3","svartPlatta3",100004);
root.fader.gotoAndStop("black");
}
function deleteDeadObj(X, Y)
{
this.i = 0;
while(this.i < this.deadObjArr.length)
{
removeMovieClip(this.deadObjArr[this.i]);
this.i = this.i + 1;
}
trace("///////");
this.deadObjArr = new Array();
trace(this.deadObjArr);
this.currentSquareX += X;
this.currentSquareY += Y;
trace("_" + this.currentSquareX + "_" + this.currentSquareY);
trace(this.invStar1 + " star1");
trace(this.invStar2 + " star2");
trace(this.invStar3 + " star3");
trace(this.invStar4 + " star4");
trace(this.invStar5 + " star5");
this.cameFromX = 0;
this.cameFromY = 0;
_root.man.dontWalk = false;
gotoAndStop("_" + this.currentSquareX + "x" + this.currentSquareY);
}
}